![]() Adobe, the Adobe logo, Adobe Animate, Flash, Flash Player, ActionScript, AIR, Dreamweaver, Illustrator, Adobe Media Encoder, Photoshop, Typekit, and Classroom in a Book are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Any references to company names in sample files are for demonstration purposes only and are not intended to refer to any actual organization. Please be sure to obtain any permission required from the copyright owner. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. Adobe Systems Incorporated assumes no responsibiitiy or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as commitment by Adobe Systems Incorporated. ![]() Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. If this guide is distributed with software that includes an end user license agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Selecting a region changes the language and/or content on Animate CC 2017 release CLASSROOM IN A BOOK® The official training workbook from Adobe Russell Chun Adobe Animate CC Classroom in a Book® (2017 release) © 2017 Adobe. ![]() Using keyframe you can set a position, add anchor points, actions, comments and so on. You can also add a blank keyframe to the timeline as a placeholder for symbols you plan to add later or to explicitly leave the frame blank. A keyframe can also be a frame that includes ActionScript® code to control some aspect of your document. You place frames in the timeline in the order you want the objects in the frames to appear in your finished content.Ī keyframe is a frame where a new symbol instance appears in the timeline. In the timeline, you work with the frames to organize and control the content of your document. A brief description of some of the concepts on frames is explained below for your reference. The total number of frames in your movie, and the speed at which they are played back, together determine your movie's overall length.
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